World of Warcraft Guide

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June 4th, 2007

Abilities and Talents

For the mostpart, what defines the things your character is capable of is your class skills and talents. Choices for race and profession matter to a lesser extent, but a majority of the things you can do are dictated by the class you choose. Further down, there will be a list of the abilities […]

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June 4th, 2007

The Stuff

Since this is a random hodgepodge of info, here’s the list of stuff that will be in this post:
Accounts
Ammunition and quivers
Attributes/statistics
Buffs and debuffs
Dual wielding
Durability
Etiquette
Five-second rule
Game clock
Inns and resting
Instance deaths
Level cap
Macros
Naming characters
Non-trade slot
Quest items
Reputation
Set items
Slash commands
Spell interrupts
Stacking (of items)
Tradeskill training
Unlocking chests
ACCOUNTS:
Your World of Warcraft account will support up to 8 characters per server, […]

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June 4th, 2007

Quests parties and instances

Yes, quest content gets boring after a while. We all know that there are only three types of quests - kill, collect, and deliver. When you get down to it though, there isn’t much else that can be done that will actually work. Suggest all you want, there’s probably a reason your idea hasn’t […]

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June 4th, 2007

Items Inventory and Money

If you've read this far, you know there's a lot of different items in the game. This site exists largely to chronicle the knowledge of equipment in games of this genre.
There are two ways two classify items - function and quality.
Function is the obvious. What's this item for?
Equipment is something you wear. A sword. A […]

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June 4th, 2007

Transportation and Getting Around

There are two obvious aspects of travel - how to do it in general, and specifically how to get to where you want to go.
First, modes of travel. Traveling by foot is a little bit slow. A few classes get ways to increase their running speed, (shaman ghost wolf, druid travel form, hunter aspect of […]

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June 4th, 2007

Regarding Tradeskills

You are entitled to two "professions." No more. However a few skills are not considered professions. Fishing, Cooking, and First Aid are all considered "secondary skills" and don't count against your two. The actual professions can be divided into two groups: gathering and production. Almost every production skill has a gathering skill necessary to do […]

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June 4th, 2007

Basic Concepts

Every starting area begins with a simple kill quest, has a quest to collect groundspawns, at least two distinct themes of quests, and eventually sends you twice into a nearby cave. Try to do them all, if you can. When you've finished all this stuff, you'll be given a quest of great importance to the […]

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June 4th, 2007

Interacting With Other Players

You might have seen players walking by and not known how to communicate with them. You might have also seen lines of text whizzing by in the general chat channel for your starting area. In general, any action you want to take that isn't done with the mouse is a "slash-command", meaning it starts with […]

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June 4th, 2007

The First Five Minutes

If you’re reading this for information, I will assume you haven’t actually started playing yet, so refer to this screenshot for a basic layout of the user interface.
The first thing you will witness is a brief introduction to your race, purely for storytelling purposes. The quests you do will often relate back to what […]

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June 4th, 2007

Character Creation

Creating your character

There are two things you need to decide when creating your character. You will need to choose a race/class, but first you will need to pick a server to start on. Assuming you don’t have a friend on a server that you want to play with, the […]

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